
An ancient compound will spawn on the map, containing hermetic crates, fuel barrels, and ?.Reinforcements will arrive if you do not leave in time after turning hostile. The villagers are neutral at first, allowing you to visit on the pretense that you are worshipping the terminal too, but will turn hostile upon three conditions: harming a member of the tribe, contact with the terminal, and overstaying your visit (10 hours). The quest creates a neutral tribal village that is not part of any faction, and worship an ancient terminal containing information about the relic.Once finished hacking, the drone will explode in 30 seconds in 1x speed. These raids will be focused on attacking the drone, and raiders will ignore pawns shooting at them. Raiders from a certain faction will periodically raid the base, with an interval of approximately 8 hours. A spacedrone will land near the colony which you must hack.

In order to obtain a relic you must participate in a 5 part quest. In effect, the total certainty reduction is multiplied by 110%.Ī relic being lost or destroyed causes a mood malus of -5 for 30 days.

Reliecs are revered by your ideoligion, so pawns of that ideoligion will recieve buffs accordingly: Other relic items have no special use outside of Ideoligions.

a thrumbo horn has no quality), but otherwise fight the same as other weapons. Weapons will always be of legendary quality, if possible (e.g. If your ideoligion has prefered weapon types, then relic weapons must be of that type. Alternatively, relics can be any weapon in the game - ranging from a pump shotgun to a persona monosword. There are multiple designated relic items, like a chalice or a hilt, available to pick from. Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if you chose the Fluid Ideoligion option.
